The Commandant's Escape
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Fredrikstad

The Commandant's Escape

About this route

In 1814, Fredrikstad Fortress was put to a severe test. Swedish forces, led by General Admiral Johan von Puke, had laid their plans. The Commandant of the fortress, Niels Christian Hals, received orders to take command. That same summer, the Swedes lay outside Strömstad with their fleet. On July 28, they set sail for Hvaler, and without resistance, they arrived at Kråkerøy on August 3. The Swedes landed in three different places with a force of 6,000 men. In the immediate vicinity of the Old Town, a small force was put ashore. Before attacking, Von Puke sent a request to Hals, asking that the fortress be surrendered to King Charles XIII of Sweden. Hals gave a categorical no and prepared for battle. That evening, on August 3, the Swedes opened fire. The city was bombarded with bullets and grenades, but the fortress fought back and kept the Swedes at a distance for a while. Early on the morning of August 4, the Swedes continued the bombardment, and shortly after, a white parliamentary flag was raised. Hals asked to capitulate, and an hour and a half later, the agreement on the fortress's surrender was signed. Commandant Niels Christian Hals was taken prisoner by the Swedes. Now, help the Commandant escape from Von Puke's men! You have two hours before the Swedes discover and imprison you! Hals has managed to sneak out and needs your help to find the secret exit, step by step. For each puzzle you solve, you get one letter. Find the 19-letter solution word, and you will find the way out to freedom!
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What's included?

Digital game board for the whole team

You have 2 hours to complete

Many exciting tasks and puzzles

Local historical facts along the way

What our adventurers say

«It was really fun! Such activities are highly appreciated when exploring the city :)»

– Adrian M

«A very fun game for the whole family. We got to experience the beautiful Old Town in Fredrikstad. The questions were a nice mix of easy and challenging.»

– Family on a trip

Frequently asked questions

The playing time varies depending on the route and your pace, but normally it takes between 60 and 120 minutes to complete. The time stops when you solve the final task.
We recommend 1-4 players per team/mobile for the best experience. If there are more of you, we recommend buying multiple codes and dividing into teams to compete against each other!
All you need is one smartphone per team with internet access and location services (GPS) activated. Make sure your phone is fully charged, and wearing comfortable shoes is recommended.
Yes! The game is 100% self-service. The code you buy is valid for 12 months, and you can show up at the starting line and begin exactly when it suits you.

Quick facts

  • Duration

    120 min

  • Distance

    2.9 km

  • Suitable for

    Family, Tourists, Groups of friends, Experts


Total price per team

29$
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